A Review on Kinetic Data Structures
Simena Dinas and José
María Bañón
Universidad del Valle,
Facultad de Ingeniera,
Cali, Colombia
{simena.dinas,jose.banon}@correounivalle.edu.co
0000-0003-3771-152X
Fecha Recepción: 02 DIC 2020
Fecha Aceptación: 04 DIC2020
1 Abstract
Kinetic
Data Structures are a special way to model continuous collision detection due
to the model and combination of the state of geometrical and motion configuration
[Gui98], [GKR04], [Gui04] and [Got08]. Kinetication is a process focused on
transforming an algorithm working on static data into a data structure valid for
continuously changing data. A Kinetic Data Structure is a structure using some
attributes in the input set, it includes a set of proofs that guarantee the attributes
stay valid, and has a system that updates the data structure when the proofs or
the structure of the attributes are no longer valid. The most widely utilized Kinetic
Data Structures are: Collision Detection, Delaunay Triangulation, Convex Hull,
Sorted List, Spanner, Voronoi, amongst others.
2 Kinetic Data Structures
A
Kinetic Data Structure uses some attributes in the input set, includes a set of
proofs that guarantee the attributes stay valid and, has a system that updates
the data structure and when the proofs are not valid. Some concepts are
important to Kinetic Data Structures:
· Data
Structure: For a Kinetic Data Structure over an attribute A, there are
geometric relations that certify the combinatorial structure of A, the set of
rules for repairing A and the relation between certificates when a relation
fails.
· Certificate:
A certificate is one basic geometric relation.
· Motion
Plan: An explicit description of the motion of an object in an specific time.
· Event:
An event is the failure of a certificate. Events are divided into external and
internal. An external event happens when the combinatorial structure of A
changes, whereas an internal event happens when the certification needs to
change (the structure does not change).
· Event
queue: According to their earliest failure time, all certificates are placed in
an event queue.
A
set of criteria is defined to evaluate the Kinetic Data Structures [BGSZ97], [KSS00],
[Gui01] and [Aba07].
· Responsiveness:
Is related to the time required to update a certificate failure, which should
be small. Accordingly, the configuration function changes, and it is necessary
to find the new value and to repair the
affected certificates. This proof includes identification of the failure,
deletion of the bad certificates, insertion of new certificates and changes in
the event queue.
· Efficiency:
The efficiency of a Kinetic Data Structure is related to the number of events
processed in the worst case, in other words, the quantity of events that are
processed when a certificate failure happens.
· Compactness:
A Kinetic Data Structure is compact when the number of certificates involved in
a proof is small; each proof involves a set of certificates, a kinetic data
structure compact involves a minor number of certificates, therefore, it is
reflected in the size of the event queue. On the other hand, each certificate
involves a set of objects; however, each object cannot be involved in each
certificate. The size of a KDS was defined as the maximum number of
certificates [Gui98].
· Locality:
A KDS is considered local when the number times of an object appear in
certificates is small or the maximum number of certificates involving an
object. It should be small. Then, the locality of a KDS is the maximum number
of certificates in which any one object can ever appear.
Kinetic
Data Structures were early documented focused on Collision Detection [BGSZ97]
and [BGH97]. However, an in-depth study was proposed by Guibas et al. (2004)
and Guibas (2004). In contrast, Basch (1999) defined the correctness criteria
for Kinetic Data Structures: Responsiveness, Efficiency, Compactness and
Locality. That criterion can be used to measure and compare the performance of
the Kinetic Data Structure. Kinetic Data Structures have been used to model
collision detection problems, usually called Kinetic Collision Detection.
Kinetic collision detection between two simple polygons was proposed [BEG+04].
The authors constructed a triangulation using the inner spaces between a pair
of polygons called External Relative Geodesic Triangulation - ERGT by using a
subdivision of the planar space. However, the triangulation is created using
the free-space between non-convex polygons and vertices. Consequently, a
pseudo-triangulation is created and modified according to the response caused
by colliding.
3 Kinetic Data Structure for Moving Objects
The
following are the most common Kinetic Data Structures, all of them are focused
on keeping track of moving objects during the time; however, the objects are different
for each one:
· Delaunay
Triangulation: Delaunay Triangulation is the most famous computational
geometry; it takes advantage of the connection between points because they are
the closest points. Several works on Kinetic Delaunay Triangulations [Rus07],
[DM08], [MD08], [VK08] and [AGG+10].
· Voronoi:
A Voronoi is a dual of Delaunay Triangulation; it is a special way of space
decomposition [GD06].
· Regular
Triangulation: A regular triangulation, usually called aWeighted Delaunay
Triangulation, is similar to Delaunay triangulations, but each vertex has a
real-valued weight, which depends on the applications [BSDMH05] and [Rus07].
· Delaunay
Stable Graphs: It is a graph based on Delaunay Triangulation; it retains some
properties of the Delaunay Triangulation to decrease the time of update by
means of a dynamic subgraph [AGG+10].
· Convex
Hull: The convex hull is the convex envelope of a set of points, for moving
points; several authors have worked on maintaining the structure [Bas99],
[ABT07], [ABTT08], [KRS10] and [dRS11].
· Collision
Detection: It is popular structures based on triangulations, but they extend to
non-convex polyhedral by using pseudo-triangulations [Spe01]; [GXZ01];
[AdhPS06b]; [AdhPS06a] and [BEG+04].
· Sorted
Order: It is usually called Kinetic Sorted problem, it is based on maintaining
organized a data structure on a set of real numbers during the motion [Ad05]
and [AAdY06].
· Closest
Pair: It is focused on calculating the minimum distance between all pairs in a
set, as a result the identity of the closest pair [Bas99] and [AKS08].
· All
Nearest Neighbors: For every point p in a set of points, to calculate the
nearest neighbor point by means of Euclidean distance [AKS08] and [SSV07].
· Separation
List: In order to split the time into intervals for the continuous collision
detection problem, a separation list of a set of points, and determine exactly
the time of contact. Thus, Kinetic Separation List takes advantage of the
temporal and spatial coherence to check between bounding volumes [WZ06].
· Minimum
Spanning Circle: For a set of points P the minimum spanning circle is a circle
containing all points of P [DEGS10] and [AEGH98].
· Minimum
Spanning Trees: For a set of points P and a distance function, the spanning
tree is a weighted complete graph on P where the nodes are points in P and the
weight of each edge is the distance between the endpoints of the edge [ZY00]
and [AEGH98].
· Spanners:
A spanner is a graph consisting of a set of vertices and a set of edges. Every
edge has a weight, which is related to the Euclidean distance between
endpoints. Every vertex is associated to an edge; consequently, there is a path
for each pair of vertices. The weight of a path is the sum of the weight of
each edge contained in the path [AdG08] and [Ad09].
· Mesh
Refinement: It is a technique based on representing three-dimensional objects
with complex shapes in which most important operations are tessellations
(usually triangulations) and displacements [AHT11].
· Sweep
and Prune: Sweep and Prune methods are useful for collision detection; they
limit the number of potential collisions on broad phase; nevertheless, the
kinetic approach is based on maintaining a sorted list of one-dimension moving
points during the time by using a Kinetic Sorted List [CS05].
· Tournament
Tree: A tournament tree of n items is a balanced binary tree with n leaves,
where interior nodes are filled from bottom up. It is a divide-and-conquer
approach to organizing a set of numbers [AAdY06].
· Range
Tree and KD-Trees: Both are Geometric Data Structures; they are based on
Kinetic Sorted Lists. [BGH97]; [AAdY06].
· Others:
Kinetic Red-Blue Minimum Separating Circle [CDZ11]; Kinetic Robust K-Center
[FM10]; Soft Kinetic Data Structures [CS01]; Kinetic Bounding Volume
Hierarchies [ZW06]; Kinetic Planar Subdivisions [ABd+00]; Kinetic Binary Space
Partitions [AEG98]; Kinetic Graphs [HBF07]; Relative Convex Hull and Minimal
Link Separation [Her04]; among others.
4 Applications
Several
Kinetic Data Structures can be found in the literature; however, some are
widely used tor continuous collision detection. For instance, kinetic collision
detection with a fast flight plan changes caused by the collision response in a
translational movement of polygons was proposed [Her04]. It used a Relative Convex
Hull, which is the shortest cycle of a polygon that separates from other polygons
and Minimal-Link Separation, which is a simple polygon with as fewer edges as
possible that separates a polygon from other polygons. This approach was
focused on reducing the time required to update the collision response.
Minimal-Link
Separation was the main research in a study of kinetic data structures in
collision detection [KSS00] and [KS01]; it was based on multiple non-convex
planar objects. The data structures included Convex Chains to represent the
objects and Pseudo-Triangulations to subdivide the free space. Furthermore, in
this work a Kinetic Separation Structure (KSS) based on pseudo-triangulations was
introduced. Additionally, a corridor structure to represent free space in the
pseudo-triangulation was also introduced.
Nevertheless,
an important state-of-the-art data structure was studied called Updating
Delaunay Triangulations for moving points [DM08], it focused on a discrete,
almost-Delaunay approach and kinetic Delaunay Triangulation. Comparatively, can
be reviewed an analysis of relevant literature on Kinetic Data Structures
[Got08]. Both documents are important to find relevant publications on Delaunay
Triangulation. However, the former is focused on Delaunay Triangulation and
introduced the most important approaches, whereas the latter gives a general
background on Kinetic Data Structures including Delaunay Triangulations.Several
works are focused on small perturbations; they exploit temporal and spatial
coherence, in other words, they work on the stability or predictability of the
data. For instance, researches on Delaunay Triangulation of moving points were
addressed by [Vom08a], [Vom08b], [MD08] and [MTAD09]. Vomácka proposed a
numerical-analytical method to compute the times of topological events required
to maintain a Delaunay Triangulation. The research conducted by Machado Manhes
de Castro & Devillers (2008) was focused on showing an efficient way to
update Delaunay Triangulations when there are small perturbations on the
vertices. In addition, a study of the times of the topological events using
Delaunay triangulation was developed [VK08]. They worked on the computation of
a highly time consuming process related to analyzing the topological events
required to maintain a Kinetic Delaunay Triangulation with points moving on
linear trajectories. In addition, fast updating of Delaunay Triangulation of moving
points by bi-cell filtering was proposed by Zhou et al. (2010). The problem addressed
by the authors was the slight perturbation on data for Delaunay Triangulation.
They used a Bi-cell filtering to take advantage of the connectivity between the
points to updating the triangulation.
To
maintain a Delaunay triangulation of moving points in a distribute environment was
focused on Massively Multiplayer On-Line Games (MMOG) [YCLL05]. Each node (processor) is represented as an
object (player), then the objects motion is related to the kinetication of
Delaunay Triangulation; however, Delaunay is updated locally for each processor
without using a centralized processor or global information. Delaunay
Triangulation is used to get information on proximity of objects; it reduces
the number of proximity queries to adjacent points depicted by edges.
A
background on kinetic data structure and applications was widely studied [Rus07],
whereas a package for exact computation was developed by [RKG07]. In general
terms, the work of Russel (2007) and Russel et al. (2007) was focused on the
construction of a framework for Kinetic Data Structure for CGAL Computational
Geometry Algorithms Library); nevertheless, the validation of the framework is
based on a Kinetic Delaunay Triangulation. An analysis of Kinetic Data
Structures with spherical shape and free-flying polyhedral was developed by
Abam et al. (2006) and Abam (2007). The authors were based on the construction
of different size spherical polyhedral; the goal was focused on reducing the
number of certificates from quadratic to near-linear.
This
work was conducted for similarly sized and arbitrarily sized fat objects or ball
rolling. In contrast, a Kinetic Data Structure was developed for collision detection
between polygons by using triangulation of free space and corridors, among
others [KSS00], whereas a Kinetic Data Structure based on Bounding Volume
Hierarchy was developed by Zachmann & Weller (2006); it was called a Kinetic
Box Tree. The Kinetic Box Tree was based on Aligned-Axis-Bounding- Box (AABB)
[ZW06]. Binary Space Partitioning (BSP) and Steiner triangulation are combined
by Agarwal et al. (2000) to produce a Lower Bound Kinetic Data Structure.
An
interesting geometric structure used in Kinetic Data Structure is the Convex Hull,
which is the boundary of a Delaunay Triangulation. Some works on Convex hull
include an approach to calculate the expansion of gas molecules by means of a
self-adjusting technique and a robust implementation on three dimensions; it
was reported by [ABT07] and [ABTT08], respectively. The former is based on a
self-adjusting technique to identify the convex hull of gas molecules whereas,
the latter proposed a robust Kinetic Convex Hull based on three stages i) a
self-adjusting computation library, ii) an incremental 3D convexhull algorithm,
and iii) the motion simulator. A mathematical study of Delaunay Triangulation
and Convex Hull applied to kinetic data structures was proposed by using
randomized trajectories set [KRS10]; it was implemented by means of pseudo-triangulations
and combined dynamic and kinetic changes in order to decrease the number of
operations.
Kinetic
Stable Delaunay Graphs were defined by [AGG+10], to reduce the construction
time of Kinetic Delaunay Triangulation. It is a dynamic subgraph of a Delaunay
Triangulation. It retains many properties of a full Delaunay Triangulation and
reduces upper bound on the number of topological changes.
Sorted
Lists are used as Kinetic Data Structures to finding an organized list of numbers
that represent a line in the space, in this sense; Kinetic Sorted List was used
to maintain 1D lists for moving-sorted points [CS05], [CS06]. The Sorted List
problem can be reduced to Delaunay Triangulation, Voronoi Diagrams and Convex
Hull problems; however, the choice depends on the application [Ad05]. Spanners
are data structures widely explored on Kinetic Data Structure. A Spanner is a
graph constructed using a set of points and a set of undirected weighted
straight edges connecting pair of points. It can be used to model real environments
as road networks, and telecommunication networks amongst others [AdG08],
[Ad09]. In contrast, Kinetic Mesh Refinement tries to maintain a mesh of
continuous moving points based on the connectivity and deals with slight changes
in the data; [AHT11] and [ZSW+10].
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